3D Object Data Source
A 3D object data source contains 3D objects (e.g., buildings or trees), which can be generated, for example, from a CityGML database or CityGML file assigned to the project using the 3D Object Task. Alternatively, a 3D object data source from an external source (e.g., 3D mesh or 3D point cloud as 3D Tiles) can also be integrated.
| Option | Description |
|---|---|
Name |
Name of the Datasource. |
Description |
Description of the Datasource (optional). |
Bounding Box |
Describes the bounding box of the data. |
URI |
URI of the datasource. |
Screen-space error |
Defines the error in pixels to determine the Hierarchical Level of Detail (HLOD) (Note: This is not the CityGML LoD concept!). HLOD is required for efficient streaming of 3D objects. It defines whether a tile is sufficiently detailed for the current view and is loaded, or whether the more detailed children of the current tiles are loaded. Normally, the default settings (16) can be used. |
Screen-space error (Mobile) |
Defines the screen-space error for mobile devices. For good performance on mobile devices, it is recommended to set the screen-space error for mobile devices higher than for non-mobile devices. The default value is 32. |
Is Point Cloud |
Activate this option if the 3D object data source is a point cloud (*.pnts). Otherwise, it is assumed that the 3D object data source is a 3D data source containing mesh geometry data (*.b3dm or *.gltf). |
Data Preview
The data preview allows a visual check of the configured data source before publication. It displays the data in the map window using the selected projection and within the defined extent. Users can interactively pan and zoom the map to review the display.
Changes to the data source or the extent are applied to the preview after clicking “Reload Map.”